I worked on this group project in my 2. semester at university. The player steps into the shoes of a young woman, Marketa. Her sister was accused of being a witch and kidnapped. Marketa tries to find out, where she's been taken. She talks to the people in the village and helps them with quest's, to get the information she needs.
My main Focus for this project was to write as much of the code as possible myself, including the dialogue system and the saving function. Also, I was tasked with the levelbuilding. I wanted to create a Village that felt natural and had different small areas of interest. I wrote the story and the dialogues and created some additional houses. However the main modeling and texturing and the awesome fireparticles where made by the wonderful Isabell Scheibel (https://www.artstation.com/isabellscheibel) and the great characterdesign and the 2D assets where made by Jessica Stickel https://www.instagram.com/jessica_stickel/). She is also the voice of Marketa.

Our game at the Motion Cube (Exhibition at our University)
https://www.motion-cube.de/projekt/nebelkraehe